![]() You grind on, as the case were, or maybe you like the gameplay, as the case were. ![]() I say there should be a story, there should be connection to individual character, their lives and deaths should feel like they have real meaning.Ĭonsider what happens in a playthrough. But just to mention *one* of them - there's no story (well okay there's a weeee tiny story kind of), but I consider that decision totally wrong for this game. In essence, XCom does remember darkest dungeon a lot, they are difficult games where your decisions matter and you CAN absolutely loose a campaign. One is facing the unknown, the other is about war against fascism. Mind, I have a number of criticisms of DD. XCom 2 is the better game and they are not that closely linked, they differ in atmospheres. Does that really feel like "stress" to you? Not to me. Stress is effectively just a second hit point bar with RNG statuses at halfway point and statuses at end point. The core appeal is running around with a varied arsenal blasting stuff and trying not to get killed.ĭarkest Dungeon is supposed to be a roguelike you're supposed to have adventurers that are stressed. And it's true in case of DD.ĭOOM is a shooter. It's expected to be there, but it's not that important." "Story in a game is like a story in a porn movie. Originally posted by murlakatamenka:As John Carmack said:
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